Reel 2018-2022

Material: Digital

This video serves to demonstrate my development so far learning animation. In 2018, for my Integrative project I did the hand drawn animation bremya. A work about expressing burden and struggle when creating art.

Later on in 2020-2021, I spent a year learning digital art and animation creating various works in the process.

In 2021-2022 I created a series of works during the span of 26 weeks. Between the 1st of September to the 1st of February. I decided to commit to a survey-like gauntlet where I create a storyboard in early August and attempt to realize that storyboard within a 4 month period in parallel to my courses. The goal was to experiment with a new fully dedicated animation software and workflow. I saw a lot of success in closeup shots, effects work and some other small shots. However, I'd like to improve on the full body character animation aspects of my work and perspective. In the future, I want to create a lot more refined, short but very focused works that are far more complete and presentable. To create smoother but far shorter animation while still integrating and experimenting with limited animation principles.

I learned many things over this period of time, but evidently I wish I was able to learn faster and work more efficiently. And to reach a far higher level of technique and create better quality works.